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Contents

In the article, we talk about

  • the benefits of gamification in training,
  • why it’s becoming a necessity in educational software development, and
  • what are some brightest gamification examples in education across the world?

Gamification and Simulation in Education and Corporate Learning | Inoxoft

Why Education isn’t Effective Without Gamification? Psychology, Social Impact, and the Technology Hidden Behind

Children are potential target learners, as well as teenagers and university students. With the rapid spread of technology, the younger groups tend to be more impatient. They long for visual learning, quick changeable pictures attracting eyes and capturing minds.

To sit down in one place and draw attention to one object – a book, let’s say, is pretty difficult for a child. Spending time on social media scrolling the feedback page is a bit easier. The dynamic and emotional images, videos, gifs, infographics in a mass of information users can never remember.

Such scrolling serves only as a time killer or a mere entertainment to let our brains have a rest. But, the effect is unsatisfying. The fact is, our brains become lazier when they accustom to a daily habit of relaxed scrolling. We give way to petty ourselves and forget what discipline is in studies. It is not about complying with rules but about the ability to filter the information we need. And, determination to remember, revise it and learn on the spot not procrastinating.

Society starts to actively use the merits of our high-tech world. These are virtual reality, artificial intelligence, and gamification for learning and development. We are 21st-century observers of how learning is revolutionizing the way we organize, conduct, or use it. And it starts using simulation in education.

Gamification software for education is important to adjust the studying process for kids and students. Especially, if they cannot study the traditional way. And, why not?

Gamification in Education: What is it?

Gamification is a practice. It improves learning approaches and methods in business environments and educational institutions. Gamification enhances motivational programs, the psychology sphere, etc., with the help of gaming.

The game can be digital, in the form of an application. Or non-digital, used during classes, and included in the curriculum (games with cards, on-boards, role games, etc.).

Gamification is the application of game-design elements and game principles in non-game contexts. Also,

Another approach to gamification is to make existing tasks feel more like games.

Gamification & Game-based Learning: What are the Differences?

Many resources differentiate gamification from game-based education. Most of all, because both have gaming elements. With gamification elements in education learners study via technologies, e.g. video. In traditional learning, students are on their own. And, teachers are struggling to help young talents grow and improve.

Game-based education facilitates better personal self-exploration. In an app, you mark your strength, set goals, and track achievements in real-time. Thus, your abilities are already new, you add to them more skills and become more motivated. It’s a path, customized to your preferences, working conditions, and learning abilities. All in all, it allows you to come over blockers and upgrade knowledge to the next level.

The two concepts are very close to each other. Gamification in education can be the same thing as game-based education is for others. Why? Because gamification in learning and education is not yet integrated everywhere. It is a well-known term in business, and IT environments.  And, also, universities, schools, and educational organizations. They develop at a fast pace and use it for the benefit of modernization. Yet, many countries are still on their path to adopting innovations. As well as, e-learning software for education systems.

What is Gamification Software for Education?

Let’s look at gamification software for education through the e-learning context. Studying follows software solutions – educational apps with game elements. Applications for online courses may include some scoring systems and gamified profiles.

Software educational games can educate faster and completely replace writing in copybooks. Or reading textbooks. And become a new online digital experience. The result of a completed game is practical knowledge, a skill gained via constant repetition, and the freedom to make mistakes. So, gamification in education is rather an umbrella term, that is based on the next milestones:

  • game elements
  • interactive learning
  • motivational approach
  • creative thinking
  • faster skills mastering
  • continuous learning

Gamification examples in education

Countries that promote gamification software for education are

  • Finland
  • Denmark
  • North America
  • Sweden
  • England
  • Norway
  • Japan
  • China

Finland is actively progressing in applying gamification to learning. The USA also stands out with gamification solutions. Great merit should be paid to Washington, California, Pennsylvania, and other universities.

Among some world-known examples of simulation in education are:

  • Kickstarter – an American crowdfunding platform. It has launched a campaign on Canny bot. It is a robot toy that is controlled remotely via a program. Also, it is used to teach children practical coding skills.
  • Khan Academy – designs short but interactive video lessons, supplies users with practice exercises. Gives materials for creative learning of different subjects at your own pace.
  • Quizlet – a web and mobile application to study Math, Science, Languages, Arts. You get to study quicker via games and flashcards. It’s for free. Half of the universities of the USA think it’s helpful.
  • Duolingo – a language-learning game with more than 8 million downloads on Google Play. The social app encourages to level app earning points. Then, get virtual currency and learn with friends.
  • ClassDojo – an interactive, funny, and practical solution that connects children with teachers. Also, it helps create and manage better learning via virtual classes. I.e. sharing media, and messaging.
  • Kahoot – a solution to use at school and at work for e-learning. While playing, anyone feels more comfortable and confident. For instance, in vocabulary quizzes, multiplication, geography, and more.

Gamification and Simulation in Education and Corporate Learning | Inoxoft

Learn also about the role of big data in the education sector

How to Use Gamification for Modernizing Studies and Improving Corporate Training?

Tutoring at classic educational institutions is not the only sphere where gamification can be used. Education is important for Healthcare, Science, Public Sector, Marketing, Logistics, Finance. Companies integrate and discover new ways for modernizing the processes via gamification. The benefits of gamification in education are priceless. And we offer some use cases of how it can assist in different learning purposes.

Inoxoft company:

  • builds custom software solutions for Education
  • cooperates with partners in the field of Science and Language learning
  • emphasizes how crucial is expertise in e-learning and education management software development
  • helps transform the Education field and related domains for the better

New Amigos – game-based app for learning languages 

Inoxoft delivered a digitalized language-learning solution. It is now widely spread across the world for studying foreign languages and finding friends. New Amigos is based on an interactive board game. It has a scoring system and levels of difficulty. Users can reach B1 level even with elementary knowledge in a foreign language.

The solution can be easily integrated into the curriculum. Or just become useful entertainment for language-lovers. You can go through 3 levels of difficulty by translating words, dialogues, and numbers. An awesome feature is the ability to connect from different browsers for video chatting with native speakers. And, schedule time for your online meet-ups, and invite friends across the world.

Get to know the most prominent elearning startups!

Gamification in scientific learning and studying the Universe

Science is now something different and much more exciting than it used to be and it is all due to technology. Inoxoft delivered a web platform for remote observation of space that serves as an online observatory and gives everybody a chance to control 6 telescopes in the night sky.

The solution is used for exploring and studying the Universe. To make the educational part of the solution more effective, extremely comprehensive, we implemented a gamification method. Users can earn badges, open up new information. And, be tuned and motivated to move forward in studying space.

Gamification and “Hour of Code”

Hour of code is world-known practice when programmers teach children on computer science and some elementary knowledge on how to write code. For such a case, gamified learning is an ideal variant to attract students’ attention, inspire them, and help them construct things at that very moment.

Gamification Techniques for Corporate Training

Corporate training software brings fun but aims at real results. Gamification techniques for corporate learning have a lot of benefits for the workplace helping employees replenish their daily life at offices with excitement for knowledge and desire to achieve.

Gamification training software should rather promote friendly competition and a positive attitude to others’ accomplishments, develop an ability to work productively in groups, create a sense of responsibility. Digitalization at work also serves to enable people with tools that activate their creative thinking and increase courage not to be afraid of mistakes.

Gamification and Simulation in Education and Corporate Learning | Inoxoft

Useful ideas

Business owners can empower their corporate culture with a new portion of excitement and motivation. These are some useful ideas:

  • Use gamification for creating and managing internal currency. Earned coins will allow employees to buy coffee, earn visits for training, etc.
  • Gamification and Badges to increase and manage Motivation inside the teams.
  • Mission-based activities to add value to everyday responsibilities. Let your teams play a game to complete some tasks. Everyone has his or her mission to reach necessary results that will impact the company’s success directly.

Why is Design Important in eLearning Applications?

Visualization is such a powerful thing we can’t imagine. Because people associate certain symbols with certain concepts and transfer them to their own life experience. It’s important not to misjudge ideas for design, to insert close-to-life experience into each element, so that it resonates in people’s minds. Background, the shape of elements, animations, and sounds influence our perception and the way we treat the application. The simplest examples can be made with colors – red, green, black in different contexts evoke different emotions. To evoke more motivation and excitement, we’ll certainly remind users that there are levels that are closed, and put a “no access” label to mark them.

Gamification in Recruitment

Cognitive ability assessment is important for recruitment. There are a variety of tests that are often gamified and offer some tricky tasks to solve. Challenges make a candidate draw a parallel of what’s going on in his mind with real life and find a solution. Gamification in defining abilities and talents encompasses more points on which people can be assessed. For instance, how much time is spent on finding the solution, how they interact with what’s appearing on the screen. Or if their reaction is quick enough and how they control emotions.

Definition and Types of Simulation Software

What is simulation software? Simulation software models any real-world system or process. Simulation is a more complex process that requires special equipment and can be used for teaching narrow-field skills, such as pilot flying or car riding. However, simulation can go further and be more complicated, though giving more abilities to society.

Michio Kaku, a professor of theoretical physics, prognoses the invention of Virtual Reality contact lenses with the Internet inside. The University of Washington has already started the work on its implementation. The key point is to solve how the image forms in front of the eyes. According to the idea, it should appear with the help of light-emitting diodes. The invention should recognize facial expressions, conduct automatic translation from different languages, and will provide other data.

Simulation Software for Education by Functionality

Agent simulation software is used to allocate certain functions, responsibilities, and behaviors to a user. Thus, people find themselves in environments where they are to interact with other people or objects. For example, at art gallery simulation people would go through exhibition halls, choose paintings, and learn about the authors.

Simulation software for instructional education is used to teach how to operate, compose and decompose, create engaging equipment, design pieces of work. Its purpose is to facilitate close-to-life practice, react to users’ mistakes and simulate exact causes of failures so if they happen in real life. Some examples of software simulation for engineering, construction, and design:

  • Ansys – company specializes in multiphysics engineering simulation and 3D design software
  • Altair – focused on the development and application of simulation technology to synthesize and optimize designs, processes, and decisions
  • CATIA – a unique multi-platform was developed by the French company Dassault Système and is used to create a computer-aided design, manufacturing, engineering, PLM, and 3D

Simulation Software by the Sphere of Application

Some types of well-known and widely used business simulation software for education. And the ones that have practical application in medicine, military, flight training, marketing, fintech, logistics:

  • Pilot training computer simulation
  • Stock market simulators
  • Driving simulation platforms
  • Physics Simulator apps
  • Emergency rooms simulations
  • Real-time 3D simulations with systems of cancer, heart, and soft tissue environment
  • Logistics simulation software with virtual displaying of trucks, warehouse stocks, equipment, etc

A bright example of simulation software for higher education is how in 2018 Imperial college launched holographic lectures. Students now have the possibility to attend the world’s first live hologram classes.

Pros and Cons of Gamification and Gaming in the Classroom

Each successful innovation in education is a well-thought plan and demands investment. It’s not just about fun and entertainment, it should be adaptive to the whole chain of learning processes at schools or development strategy plans at companies. Gamification apps for education are worthless without defined goals, estimated future results, and understanding why we invest in them. Think whether there are no missed key learning goals or badly predicted results.

Consistent approach and stability make all learners on the same page. They can create a smooth transition between real-life learning and gamified learning, know how to apply scoring systems and what to do with “punishment”. And not to hurt anybody’s motivation and desire to learn.

Games can side-track from daily routines that sometimes are essential to keep pace and perform all things in time. It is important to have a well-thought gamification process. It would stimulate any kind of activities, not just sitting and playing the game because it’s funny.

Gamification in any environment can evoke a competitive spirit in those, who are involved. Sharp competition can transform learning into a negative experience, and cause misunderstandings in a team or among classmates. That’s why the approach to gamification and how the education would be built on it should be very reasonable and reflect the right values.

The benefits of gamification in learning are enormous. In corporate relations and classroom environments, if working in a team, learners can see what level they are at, how they comply with tasks and receive feedback.

Benefits that outweigh disadvantages of gamification in education:

  • Increases productivity
  • Promotes personal development
  • Improves learning experience
  • Accelerates skills acquisition
  • Evokes creativity and critical thinking
  • Offers personalized learning
  • Encourages to socially engage
  • Enables repetitive and mistake-friendly approach
  • Helps track learning pace and time
  • Offers learning awards and motivates

Why the 21st century’s Education is Worthless without Gamification

The advantages and disadvantages of gamification can be regarded from different angles and many people stay skeptical of such a way of learning. While the others actively support gamification. However, technological progress does not allow us to come to a standstill in education. We are to use new ways of teaching and studying. But have to do it wisely via planning, evaluating the prospects, and setting the right goals. The minimum example to convince people of the importance of using gamification and applications in education:

  • 35% of Millenials – not satisfied with rewards, recognition of their work
  • 50% – concerned with a lack of opportunities for advancement
  • 21% – interested in switching to other industries

The last indicates job tenure and regular switching between interests, jobs, positions, domains. It is a widespread practice. The solutions for all this can be found in gamification by applying a more interactive approach to learning.

Final Thoughts

Gamification is an important factor in education. It can impact student motivation and positive learning. So, if you still question yourself if studying through games and having fun can be of value – be sure that it is of value.

Gamification and simulation show positive results and predict positive future tendencies. Studying can be rewarding. We already know there are pros and cons gamification and gaming in classroom. Interactivity makes your brain more operative and active. And, this makes gamification in education and business a significant breakthrough. People become more prone to studying and it makes humanity progress.

How Can We Help You?

Inoxoft is a software developer that tracks technology trends in education. We know how important is technology in education and understand the complexity of creating educational apps. And, thus, provide services of developing gamification training software and LMS development services. Read our articles on simulation software for education to know more!

Examples of gamification in education show positive dynamics on the market. And, mark a significant change in the education industry. And this change is for the better. So, we are eager to be a part of the change and encourage you to build your educational simulation software with us.

Inoxoft can provide you with top certified engineers. And, a dedicated team to transform your idea into reality. We will cover all your needs and the needs of your customers 100%. Contact us to receive a detailed consultation on gamified simulation training solutions. Dream big and let your dreams come true with Inoxoft software development practices!

Frequently Asked Questions

What is gamification in education?

Gamification is a practice. It is used to improve learning approaches and methods in business environments and educational institutions. Gamification enhances motivational programs, the psychology sphere, and more with the help of a simple game. 

The game can be digital, so in the form of an application, or non-digital, when used during classes and included in curriculum programs (games with cards, on-boards, role games, etc).

Why use gamification in education?

Software educational games are designed to educate faster and completely replace writing in copybooks. Or reading textbooks. And become a new online digital experience. The result of a completed game is practical knowledge, a skill gained via constant repetition, and the freedom to make mistakes. So, gamification in education is rather an umbrella term, that comes from gamification in general and is based on the next milestones:

  • game elements
  • interactive learning
  • motivational approach
  • creative thinking
  • faster skills mastering
  • continuous learning

How is gamification used in education today?

Gamification in any environment can evoke a competitive spirit in those, who are involved. Sharp competition can transform learning into a negative experience, and cause misunderstandings in a team or among classmates. That's why the approach to gamification and how the education would be built on it should be very reasonable and reflect the right values.

The benefits of gamification in learning are enormous. In corporate relations and classroom environments, if working in a team, learners can see what level they are at, how they comply with tasks and receive feedback.